HOW IT WORKS
A Group Organizer makes a "reservation" on the PALACESPHERE Shop and purchases a spot for each player. Ex. If you have a group of 100 players, you need to adjust the player quantity to 100 when you add the game to your cart and checkout.
2. LOGIN TO THE GAP
After checking out, you will receive an email with a link to your GAP account to begin setting up your reservation details (schedule, teams, etc.). If you already have a GAP account, you can access it here.
3. ADD PLAYERS
The Organizer will access the PALACESPHERE Game Administrator Portal (GAP) to update reservation details and add all players to the reservation. This can be done manually or with a CSV import. There will be an option to assign teams on the CSV import as well.
4. SET TEAMS
The Organizer may select which players are on which teams in the GAP. They will have a few options when it comes to assigning teams: manually adding by player or team, in bulk with a CSV upload, or if they choose to assign Team Captains, they can allow them to pick their own teams.
5. ASSIGN TEAM CAPTAINS (Optional)
The Organizer may designate and invite Team Captains using the GAP if they would like to use them.
A Team Captain is the coordinator for an individual team of 3-4 players. They will have the ability to schedule the play time, add a video conferencing link for their game, send invitations to teammates, create a team name, and even pick their own team if the group organizer allows.
6. SCHEDULE A TIME TO PLAY
Using the GAP, Group Organizers (or Team Captains) set start times, add their preferred video conference links (Zoom or other) for their teams use for the game, and send an invitation to the team(s).
Virtual Escape Palaces are self led games, so games can be scheduled for any time. All teams in a group can play at the same time or at different times.
Each team of 3 - 4 players plays the game at the designated time, with a browser on a laptop or mobile device, and a video conference platform. Players will be able to access their game and video conference links directly from their invitation email.
The experience should last about 90 minutes. Teams will be scored on how quickly they are able to escape the palace.
Teams can see how they compared with other teams in the organization and, in the end, fame and glory goes to the winning team! Organizations may choose to have a follow up call to congratulate the victors and console the laggards.
The increase the competition, Organizers will have the option to add their reservation to the Public Leaderboard or to join and create Shared Leaderboards.
9. MORE TEAMS
Organizers have the option to invite additional players to participate after the fact if they wish, and/or invite (or challenge) other organizers within the same organization to bring their groups into the competition! Shared Leaderboards make it easy to compete with different departments in the same organization.
10. MORE GAMES
The Ruby Palace is just the first in the Jewel Palace Series (4 games in all), so organizations looking for hours of play can have their teams play up to four games in the series (all in one sitting or multiple sittings).