Home / HOW IT WORKS

 

 

1. RESERVE
A Group Organizer makes a "reservation" on the PALACESPHERE Shop and purchases a spot for each player. Ex. If you have a group of 100 players, you need to adjust the player quantity to 100 when you add the game to your cart and checkout. 
After checking out, you will receive an email with a link to your GAP account to set up your reservation details (schedule, teams, etc.). If you already have a GAP account, you can access it here.
*Currently only The Ruby Palace is available. Purchase here! 

 

2. ADD PLAYERS
The Organizer will access the PALACESPHERE Game Administrator Portal (GAP) to update reservation details and add all players to the reservation. This can be done manually or with a CSV import.
 

 

3. ASSIGN TEAM CAPTAINS
The Organizer designates and invites Team Captains using the GAP. A Team Captain is the coordinator for an individual team of 3-4 players. They will have the ability to schedule the play time, add a video conferencing link for their game, send invitations to teammates, create a team name, and even pick their own team if the group organizer allows.

 

4. SET TEAMS
The Organizer and/or the Team Captains may select which players are on which teams, and send out invitations accordingly, via the GAP

 

5. SCHEDULE A TIME TO PLAY
Using the GAP, Team Captains arrange a time and video conference solution (Zoom or other) for their team to play and send an invitation to teammates.
Virtual Escape Palaces are self led games, so games can be scheduled for any time. All teams in a group can play at the same time or at different times.
Group Organizers will also have the ability to set the start times and details for all teams.

 

6. PLAY!
Each team of 3 - 4 players plays the game at the designated time, with a browser on a laptop or mobile device, and a video conference platform. Players will be able to access their game and video conference links directly from their invitation email.
The experience should last about 90 minutes. Teams will be scored on how quickly they are able to escape the palace.

7. LEADERBOARDS
Teams can see how they compared with other teams in the organization and, in the end, fame and glory goes to the winning team! Organizations may choose to have a follow up call to congratulate the victors and console the laggards.

 

8. MORE TEAMS
Organizers have the option to invite additional players to participate after the fact if they wish, and/or invite (or challenge) other organizers within the same organization to bring their groups into the competition!

 

9. MORE GAMES
The Ruby Palace is just the first in the Jewel Palace Series (4 games in all), so organizations looking for hours of play can have their teams play up to four games in the series (all in one sitting or multiple sittings).
 
 
Ruby Palace Demo Video: